This allows a specific setting or button mapping for a certain console or even just for a certain game. For emulators which are not libretro cores, there are emulator-specific configurations under the respective system's wiki page. When you configure your controller in EmulationStation, the RetroPie setup script automatically configures RetroArch with the same controls.
RetroArch controls map real-world controller buttons to a virtual controller called a "RetroPad". A RetroPad does not exist in real life, it's a concept only within RetroArch. You don't have to map all of the RetroPad buttons to a real world button. If your real controller has less buttons than a DualShock, then the virtual RetroPad also has less buttons, that's perfectly fine.
As RetroArch starts an emulator core, it maps the RetroPad configuration to the emulated system's original controls. The mapping for many consoles is represented by the pictures below and on each system's wiki page.
If you wish, you can reconfigure this control mapping, either for all RetroArch, for a specific system, or even for a specific ROM. RetroArch controls have been integrated into EmulationStation and will be the first thing you see when you boot from the RetroPie SD image the first time. You can also access it from the start menu within EmulationStation under the Configure Input option. Your joypad is automagically configured for libretro RetroArch emulators when you configure your controller in EmulationStation.
You'll know if your controller has been automagically configured if you see a flash of yellow text on the bottom of the screen with your gamepad ID when you start a game. The following diagrams are for the 3 most common controllers: Super Nintendo, Xbox , and PlayStation 3. They can be used as a reference when configuring your controllers.
Each emulator page on the wiki has a diagram of the original controller for its respective console that will correspond to the same inputs listed below. When setting up the controller in EmulationStation, these values are then assigned a respective action on RetroArch.
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Advertisement These cookies are required to show the cookie notification bar, remember your cookie acceptance choice and apply this choice. The difference is that RetroArch begins by detecting your controller and automatically configuring it if possible.
Manual mapping as with standalone emulators is always an option, however! With RetroArch joypad auto configuration system, your joypad will be recognized and will work out of the box. This allows:. Having automatically configured joypads makes it a lot easier to navigate the RetroArch Menu with the joypad. This is very convenient when running RetroArch on a game console, where a keyboard and a mouse are not always available.
The first part is used for matching, as explained above. The vendor id and product id are in decimal format. The second part is the mapping itself, where each button is assigned to a button of the RetroPad the RetroArch idealized controller abstraction. The third part are input descriptors used by RetroArch to display the labels of the buttons as they are physically printed on your controller. Downloading or updating joypad profiles. On platforms that allow the RetroArch Online Updater, you can update the set of controller profiles from the menu.
A yellow message will appear at the bottom of the screen showing the download progress and the extraction of the archive. If your controller is not recognized by RetroArch even after updating the profiles, or if RetroArch's matching profile is not suitable for you controller, you can generate a new profile to use.
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