Once the plants have defeated the final wave, they must escape to an extraction point and survive until the clock hits zero. This game mode, of course, mirrors similar horde-based modes in games from Gears of War to the more recent Overwatch PvE player versus environment modes.
Although these modes play well and provide an equal amount of thrill and laughs, Garden Warfare fails to add to the genre, instead becoming a family-friendly clone. In competitive play, up to 24 players can compete in six different game modes. These range from team deathmatch and capture point variants to the more unique Gnome Bomb which turns the traditional CTF capture the flag game mode on its head. For those scared off by competitive online play, there is also Welcome Mat, which pits new players against each other as they learn.
Throughout all the types of play, players can complete unique challenges and earn coins which level up the player providing them with access to upgrades, character variants and various in game cosmetics. The real strength of the game, however, is in its playful mood and art design.
PopCap managed to transition their characters from 2D into 3D without losing any of their unique flair or charm. As such, the light-hearted and family friendly art style means it is a game that can be enjoyed by any audience. The team recruited employees who had worked on other shooters and action games, and those who had worked extensively with the Frostbite engine.
The game's target audience were players who liked action games and fans of Plants vs. The game's tone was not as serious and grim as other shooters such as Call of Duty and Battlefield. This enabled players to simply 'sit down, enjoy the game, and laugh out loud' because of its light-heartedness. Each of them unique statistics that slightly alter the gameplay experience.
When choosing the playable plants from the roster of characters from the Plants vs. Zombies franchises, the team opted for characters that are projectile-based, which include the Peashooter and the Cactus. Zombies games returned as the artificial intelligence-controlled potted plants or zombies. As for the gameplay aspect, the plants were defensive characters, while zombies had more offensive skills and abilities.
The team had to create a diverse cast of characters to accommodate different gameplay classes. Electronic Arts officially revealed the game at Electronic Entertainment Expo PopCap called the transition from Xbox to Xbox One a 'natural migration' since the development team was unprepared to launch the game on multiple platforms due to the team's small size.
A Digital Deluxe edition, which included bonus in-game items, was also sold. While PopCap revealed that microtransactions would not be available when the game launched; this function was added to the game in April By spending real-world money, players gain more coins, the in-game currency.
Garden Warfare received a generally positive reception. Critics felt that the game was a polished shooter with charm and humor, and its playful tone was among its biggest strengths. It is set before the events of Garden Warfare 2 and explains how the Zombies defeated the Plants and conquered Neighborville Suburbia.
A new Plants vs. Zombies video game was revealed in Electronic Arts' annual earning reports. A sequel to Garden Warfare was teased on June 8, A trailer for Plants vs.
Players who pre-order the game would receive a Mass Effect-inspired mech-suit for the new class, The Imp. An open beta testing for the game was held from January 14, to January 18, for the PlayStation 4 and Xbox One.
However, this was largely for multiplayer tuning, and many of the game modes and Backyard Battleground secrets were disabled.
A trial version of the game was released by the end of April This version of the game allows players to play the game for up to ten hours. They have released their first free content update called The Graveyard Variety Pack. It was released on March 8, and it contains some character balancing, a new map Aqua Center, and some Backyard Battleground changes and additions. Another pack, titled Trouble in Zombopolis, was released in June It adds a new map called Zombopolis, and several new characters.
Trouble in Zombopolis: Part Two was released in June , introducing new features such as community challenges, delivering challenges, platforming elements, and new spawn points.
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